{"created":"2023-06-20T14:35:38.234084+00:00","id":1892,"links":{},"metadata":{"_buckets":{"deposit":"456619d8-fe5f-46a9-a17b-49486fcf511b"},"_deposit":{"created_by":1,"id":"1892","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"1892"},"status":"published"},"_oai":{"id":"oai:jaxa.repo.nii.ac.jp:00001892","sets":["1398:1399:1403","1887:1893","9:10:54:56"]},"author_link":["1200","1199","1202","1201","1204","1203"],"item_3_alternative_title_2":{"attribute_name":"その他のタイトル(英)","attribute_value_mlt":[{"subitem_alternative_title":"Visualization Methods to Support operations of Hayabusa2: A Study on rendering shadows"}]},"item_3_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2016-03-10","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"148","bibliographicPageStart":"133","bibliographicVolumeNumber":"JAXA-RR-15-006","bibliographic_titles":[{"bibliographic_title":"宇宙航空研究開発機構研究開発報告: 宇宙科学情報解析論文誌: 第5号"},{"bibliographic_title":"JAXA Research and Development Report: Journal of Space Science Informatics Japan: Volume 5","bibliographic_titleLang":"en"}]}]},"item_3_description_16":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本稿においては,「はやぶさ2」と小惑星1999JU3 を想定した,探査機運用者向け可視化ソフトウェアにおける,正確な影(shadow)の描写と,レンダリング速度の向上について検討した.深度バッファを用いた手法に比べてレイトレーシングは影の描写が正確である.本稿においては,レイトレーシングのアルゴリズム簡略化とGPGPU(OpenCL)による高速化を図った結果,リアルタイム性が要求される運用においても,レイトレーシングによるレンダリングが実用的な速度で実現可能であることが示唆された.またOpenCL によるレイトレーシングとOpenGL による深度バッファを用いた計算と組み合わせることにより,リアルタイム性の高い視点変更等の操作にも耐えうるレンダリング速度が得られることが確認できた.","subitem_description_type":"Abstract"}]},"item_3_description_17":{"attribute_name":"抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we study on algorithms to render shadows precisely and quickly in scenes of the visualization software that we intend to use in operation phase of the space probe “Hayabusa2” and the asteroid 1999JU3. By means of ray tracing algorithm, we can render shadows more precisely than those of Z-buffering. We have found that, using simplified algorithms of ray tracing and hardware accelerations of GPGPU (OpenCL), it is possible to use ray tracing to render scenes at operations where real-time responses are required. Using a hybrid method of Z-buffering accelerated by OpenGL and ray tracing accelerated by OpenCL, it is possible to render quickly enough in such situations as changing viewpoint using GUI, and so on.","subitem_description_type":"Other"}]},"item_3_description_18":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"形態: カラー図版あり","subitem_description_type":"Other"}]},"item_3_description_19":{"attribute_name":"内容記述(英)","attribute_value_mlt":[{"subitem_description":"Physical characteristics: Original contains color illustrations","subitem_description_type":"Other"}]},"item_3_description_32":{"attribute_name":"資料番号","attribute_value_mlt":[{"subitem_description":"資料番号: AA1630012012","subitem_description_type":"Other"}]},"item_3_description_33":{"attribute_name":"レポート番号","attribute_value_mlt":[{"subitem_description":"レポート番号: JAXA-RR-15-006","subitem_description_type":"Other"}]},"item_3_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"宇宙航空研究開発機構(JAXA)"}]},"item_3_publisher_9":{"attribute_name":"出版者(英)","attribute_value_mlt":[{"subitem_publisher":"Japan Aerospace Exploration Agency (JAXA)"}]},"item_3_source_id_21":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1349-1113","subitem_source_identifier_type":"ISSN"}]},"item_3_source_id_24":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1192675X","subitem_source_identifier_type":"NCID"}]},"item_3_text_6":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"宇宙航空研究開発機構宇宙科学研究所(JAXA)(ISAS)"},{"subitem_text_value":"宇宙航空研究開発機構宇宙科学研究所(JAXA)(ISAS)"},{"subitem_text_value":"宇宙航空研究開発機構宇宙科学研究所(JAXA)(ISAS)"}]},"item_3_text_7":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Institute of Space and Astronautical Science, Japan Aerospace Exploration Agency (JAXA)(ISAS)"},{"subitem_text_language":"en","subitem_text_value":"Institute of Space and Astronautical Science, Japan Aerospace Exploration Agency (JAXA)(ISAS)"},{"subitem_text_language":"en","subitem_text_value":"Institute of Space and Astronautical Science, Japan Aerospace Exploration Agency (JAXA)(ISAS)"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"三浦, 昭"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山本, 幸生"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"吉川, 真"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Miura, Akira","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yamamoto, Yukio","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yoshikawa, Makoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2020-01-15"}],"displaytype":"detail","filename":"AA1630012012.pdf","filesize":[{"value":"2.7 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"AA1630012012.pdf","url":"https://jaxa.repo.nii.ac.jp/record/1892/files/AA1630012012.pdf"},"version_id":"a951ed1a-5996-4944-8e8f-ed8403d30ead"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"はやぶさ2","subitem_subject_scheme":"Other"},{"subitem_subject":"可視化","subitem_subject_scheme":"Other"},{"subitem_subject":"レイトレーシング","subitem_subject_scheme":"Other"},{"subitem_subject":"OpenGL","subitem_subject_scheme":"Other"},{"subitem_subject":"OpenCL","subitem_subject_scheme":"Other"},{"subitem_subject":"GPGPU","subitem_subject_scheme":"Other"},{"subitem_subject":"高速化","subitem_subject_scheme":"Other"},{"subitem_subject":"Hayabusa2","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"visualization","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"ray tracing","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"OpenGL","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"OpenCL","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"GPGPU","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Speeding up","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"technical report","resourceuri":"http://purl.org/coar/resource_type/c_18gh"}]},"item_title":"「はやぶさ2」運用補助のための可視化手法: 影の描写の検討","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"「はやぶさ2」運用補助のための可視化手法: 影の描写の検討"}]},"item_type_id":"3","owner":"1","path":["56","1403","1893"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-04-15"},"publish_date":"2016-04-15","publish_status":"0","recid":"1892","relation_version_is_last":true,"title":["「はやぶさ2」運用補助のための可視化手法: 影の描写の検討"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2023-06-21T09:32:59.289745+00:00"}